The cards
The Event cards add excitement to the game! Whether it’s a sandstorm slowing down all racers, a mud pit trapping participants, or the dreaded pisspot that makes them retreat in fear, each card promises unexpected twists."


The Bonus and Malus cards determine the dice you’ll use during the game. The game features 12 dice of different values. Will you choose to rely on higher-value dice or opt for Event cards that can directly influence the race? Feel free to experiment — the combinations are numerous and offer a wide variety of strategies.
Dice combinations
The game gives you the opportunity to explore various dice combinations, adding strategy and variety to each game. Roll your dice and add up the results




Unique cards for the different stables.
Chariot ability cards depend directly on the level of your charioteer's die. The more powerful your die, the more cards you can add to your hand, enhancing your skills and strategies during the game.

The instruction booklet
The richly illustrated instruction booklet is designed to be easy to read and helps you understand the rules clearly.


Additional pieces
Various pieces enhance the game, while tokens bearing the emblems of the different families make it easy to keep track of the number of laps completed during the race.


The tokens representing sesterces placed on the offering space allow you to add Event cards to your hand.