Here are some alternative rules provided by players:
Alternative Rules #1 (Provided by Gorghor Baey)
- These rules aim to increase the number of Event cards used.
- At the start of the game, players draw 10 cards instead of 8.
- All players use the 5 Chariot Ability cards, regardless of the assigned charioteer's die.
- The red cards are actually used to determine which dice will be used.
- Whenever a player crosses the start/finish line during the game, they draw an Event card.
- Two additional offering spaces are added on the track.
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