Here are some alternative rules provided by players:

Alternative Rules #1 (Provided by Gorghor Baey)

  • These rules aim to increase the number of Event cards used.
  • At the start of the game, players draw 10 cards instead of 8.
  • All players use the 5 Chariot Ability cards, regardless of the assigned charioteer's die.
  • The red cards are actually used to determine which dice will be used.
  • Whenever a player crosses the start/finish line during the game, they draw an Event card.
  • Two additional offering spaces are added on the track.

Rules for Solo Play

 

Rules For Solo Play Pdf
PDF – 354,1 KB 12 téléchargements

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